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Moving the pointer to cells for which the Locked check box is cleared on the Protection tab of the Format Cells dialog box. By default, users can select unlocked cells, and they can press the TAB key to move between the unlocked cells on a protected worksheet.
Making changes to graphic objects including maps, embedded charts, shapes, text boxes, and controls that you did not unlock before you protected the worksheet. For example, if a worksheet has a button that runs a macro, you can click the button to run the macro, but you cannot delete the button.
Unlike previous iterations, Super Smash Bros. Ultimate only starts with the original cast of 8 Fighters from Smash 64. All other fighters must be unlocked by various means - the only exception to this rule are the Mii Fighters, which can be created at any time.
Contrary to early reports, Fighters in Smash Bros. cannot simply be unlocked by playing a single match and resetting the game unless you have already met certain parameters. Unlike other Smash Bros titles, the parameters for unlocking fighters by simply playing Smash matches has changed dramatically. It is not based on the amount of matches, it is not based on play time, it is not based on distance traveled, KOs, or even damage dealt. If you are having success unlocking Fighters with the reset match approach, it's because you have already satisfied the unlock parameters (for example, by playing World of Light) as described below.
In order to trigger a new challenger, the game looks for player input - which means you will need to be active during a match: simply pressing one button repeatedly or running won't be enough. By pressing multiple buttons as you would in the course of a match, or essentially button mashing, you can unlock a Fighter in around a 2-minute match.
Ultimate's only tip to unlocking Fighters references the fact that having more people playing can influence how often new fighters appear - which means the more people who are playing, the more button inputs are tracked - which will greatly increase the rate at which challengers will appear after a match. Because of this, the VS. Mode unlock method is by far the easiest and quickest - so long as you have friends to play with.
There does seem to sometimes be a "cooldown" between fighters appearing that lasts from 5-10 minutes, but if you are certain you have played enough, you can reset this timer and unlock Fighters in quick succession by using the aforementioned method:
Separate from simply playing Smash Matches, fighters are also guaranteed to appear after completing Classic Mode with any Fighter. These unlocks follow a very different path, although button inputs from fighting in Classic Mode still counts toward Vs. Mode Unlocks. Because of this, combining the Classic Mode and Vs. Mode unlocks may be the quickest route for someone playing solo.
Depending on which Fighter you complete Classic Mode with, you will begin to unlock Fighters in a very specific order, and that order can change the more you play and which Fighter you use next. Unlockable fighters appear to be linked to certain groups, and playing one of the 8 default Fighters or the fighters they unlock will go down that list.
For example: Playing as Mario in Classic Mode will have you unlock Sonic on his first run through. You can then play through again as Mario - or play as Sonic- and you'll unlock Bayonetta next, followed by Little Mac.
On the other hand, play as Link, and you'll reveal King K. Rool. Play as either of them for the next Classic Mode run, and you'll unlock Ice Climbers, and then Simon. We've also found that after unlocking enough Fighters from one default fighter's path will eventually lead to another - so if you keep playing as Link, you can eventually unlock Sonic without having to play as Mario.
The list below contains all the info discovered by playing Classic Mode with various Fighters - If there is a specific Fighter you wish to unlock, find the default starting fighte
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