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The Lost King Of Avallon


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The Lost King Of Avallon


The Lost King of Avallon is a challenging turn-based rogue-lite RPG set in a medieval world. The open world will allow you to do what you want and be whoever you want: warrior, magician, elemental, demon, angel... Gather a team of heroes and find a clue to the strange story of the king of Avallon


Lost In The Open is a turn-based tactical RPG where you scramble to escape from an assassination attempt in an atmospheric, low-fantasy, procedurally generated medieval world. You must recruit liberally, fight desperately and repent sincerely in order to return to your kingdom in one piece.


The Hand of Merlin is a turn-based rogue-lite RPG in which Arthurian legend meets with sci-fi horror. Recruit mortal heroes to explore lands rife with otherworldly evil, make narrative bending choices in unique interactive encounters, and search for the lost fragments of your soul across the multiverse!


You're a merchant looking to strike it rich. Lead a wagon of hired swords on a trail of danger and hijinks that's a different experience every time. Defend your wares in turn-based tactical battles in this choose your own adventure fantasy roguelite. Make decisions, manage resources, and survive!


The Kingless Land is an Open World Wargame with a mix of TBT, TBS and RPG mechanics. Choose your way of one from 6 heroes - each has its own unique set of skills and social status. Gather and upgrade powerful army to conquest new lands, castles, towns and even whole kingdoms!


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Avalon was associated from an early date with mystical practices and magical figures such as King Arthur's sorceress sister Morgan, cast as the island's ruler by Geoffrey and many of the later authors inspired by him. Certain Briton traditions maintain that Arthur is an eternal king who had never truly died but would return as the "once and future" king. The particular motif of his rest in Morgan's care in Avalon has become especially popular and can be found in various versions in many French and other medieval Arthurian and other works written in the wake of Geoffrey, some of them also linking Avalon with the legend of the Holy Grail.


The island of apples which men call the Fortunate Isle (Insula Pomorum quae Fortunata uocatur) gets its name from the fact that it produces all things of itself; the fields there have no need of the ploughs of the farmers and all cultivation is lacking except what nature provides. Of its own accord it produces grain and grapes, and apple trees grow in its woods from the close-clipped grass. The ground of its own accord produces everything instead of merely grass, and people live there a hundred years or more. There nine sisters rule by a pleasing set of laws those who come to them from our country.[17][note 1]


Morgan also features as an immortal ruler of a fantastic Avalon, sometimes alongside the still-alive Arthur, in some subsequent and otherwise non-Arthurian chivalric romances such as Tirant lo Blanch,[46] as well as the tales of Huon of Bordeaux,[47] where the faery king Oberon is a son of either Morgan by name or "the Lady of the Secret Isle",[48] and the legend of Ogier the Dane,[49] where Avalon can be described as an enchanted fairy castle (chasteu d'Auallon[50]),[51] as it is also in Floriant et Florete.[52] In his La Faula, Guillem de Torroella claims to have visited the Enchanted Island (Illa Encantada) and met Arthuir who has been brought back to life by Morgan and they both of them are now forever young, sustained by the Grail.[53] In the chanson de geste La Bataille Loquifer, Morgan and her sister Marsion bring the hero Renoart to Avalon, where Arthur now prepares his return alongside Morgan, Gawain, Ywain, Perceval and Guinevere.[54][55] Such stories typically take place centuries after the times of King Arthur.


Accounts of the exact inscription vary, with five different versions existing. One popular today, made famous by Malory, claims "Here lies Arthur, the king that was and the king that shall be" (Hic iacet Arthurus, rex quondam rexque futurus[58]), also known in the now-popular variant "the once and future king" (rex quondam et futurus). The earliest is by Gerald in Liber de Principis instructione c. 1193, who wrote that he viewed the cross in person and traced the lettering. His transcript reads: "Here lies buried the famous Arthurus with Wenneveria his second wife in the isle of Avalon" (Hic jacet sepultus inclitus rex Arthurus cum Wenneveria uxore sua secunda in insula Avallonia[59]). He wrote that inside the coffin were two bodies, whom Giraldus refers to as Arthur and "his queen"; the bones of the male body were described as being gigantic. The account of the burial by the chronicle of Margam Abbey says three bodies were found, the other being that of Mordred; Richard Barber argues that Mordred's name was airbrushed out of the story once his reputation as a traitor was appreciated.[60] The story is today seen as an example of pseudoarchaeology. Historians generally dismiss the authenticity of the find, attributing it to a publicity stunt performed to raise funds to repair the Abbey, which had been mostly burned in 1184.[61][note 2]


In 1278, the remains were reburied with great ceremony, attended by King Edward I and Queen Eleanor of Castile, before the High Altar at Glastonbury Abbey.[64] They were moved again in 1368 when the choir was extended.[65] The site became the focus of pilgrimages until the dissolution of the abbey in 1539. The fact that the search for the body is connected to Henry II and Edward I, both kings who fought major Anglo-Welsh wars, has had scholars suggest that propaganda may have played a part as well.[66] Gerald was a constant supporter of royal authority; in his account of the discovery clearly aims to quash the idea of the possibility of King Arthur's messianic return:


The Noble Phantasm is not like one brought forth from the Throne of Heroes with the Heroic Spirit or actually possessed by King Arthur due to her unique status. It is the genuine artifact that was lost to her, it was found by Richard I during his life and stored in a box, centuries later it was excavated in CornwallWP at the request of the Einzberns shortly before the Fourth Holy Grail War. It is still in pristine condition after one thousand and five hundred years, though it no longer functions without a connection to its original owner. Used as a catalyst to summon Artoria as a Saber-class Servant, its existence is kept hidden from her. It is later used to save the life of Shirou Emiya at the end of the Fourth Holy Grail War, and it is once again used as a catalyst to summon her during the Fifth Holy Grail War.


Infantry - these are protective troops (tanks), they hold the blow well and protect the rest of the armed forces from destruction. Infantry is attacking - swordsmen and defensive - spearmen. All swordsmen have a bonus against archers, which form the basis of the defense of any castle. Spearmen have a bonus against attacking troops - cavalry.


Riders - are the main striking force of your army. The attackers are lightly armed riders, they have a bonus damage in battle with archers (not to be confused with crossbowmen). Defensive troops are heavy riders, they have a bonus against attacking infantry - swordsmen.


Arrows , as well as cavalry - this is the main strike power of your army. In defense, archers, who have a bonus against the main attacking troops, light cavalry, traps and siege troops, are showing themselves well. Archers are best sent to friends for reinforcement. Attacking crossbowmen have a bonus against the defending infantry - spearmen, thereby not allowing them to defend the army from light cavalry.


Siege troops . Siege troops are divided into rams and trebuchets. Both the first and second are attacking as they are exclusively traps. The rams absorb the power of traps, that is, they tank, taking their damage on themselves, and trebuchets attack traps. The rams have a very unpleasant property, the slowest speed, so you should not take them on long hikes.


If you have already been attacked and you do not have a valid peace treaty, you can send your troops to a parking lot in a camp outside the city. Remember that when your troops are in the camp, they are vulnerable, so carefully choose the location of the camp. You can also send your troops to a remote resource point to gather resources or send your troops to your ally for reinforcement. You can also use teleport to change your coordinates on the map. 59ce067264






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